LEVEL CAP
99
DAILY AP
60
ALLIANCE
5 Empires
RAID UNLOCK
Lv. 5

Xestopia Game Manual

Season System

Seasonal progression and live countdown

  • Xestopia runs in numbered seasons with active, paused, and archived states.
  • The current season window is configured for 120 days.
  • The in-game season indicator shows status and countdown with minute-level refresh cadence.

Core Loop

Empire growth, army tuning, and morale control

Empire Progression

  • Gather resources and spend AP efficiently to scale infrastructure.
  • Build Housing grants +15 population and can trigger level-ups.
  • Empire ranking uses level, population, Gold, and total materials.

Army and Morale

  • Recruit and release soldiers to match your economic tempo.
  • Army Level upgrades increase combat multipliers up to level 20.
  • Morale affects gathering efficiency and raid/war combat strength.

Action Costs

Empire management and military actions

Action Cost Result
Gather Wood / Stone / Metal / Hemp 1 AP, base gain 10 (morale/check-in adjusted) Primary material generation for upgrades and trade.
Gather Water / Food 2 AP, base gain 50 (morale/check-in adjusted) High-volume sustain resources.
Build Housing 3 AP + tiered resources (base: 100G, 24W, 20S, 14M, 6Wa, 5F, 3H) +15 population and potential empire level-up.
Upgrade Market Scaling AP/resources by market level (base: 5 AP, 150G, 40W, 40S, 20H) Improves trade rates and hourly buy cap.
Enhance Barracks Scaling AP/resources by barracks level (base: 5 AP, 150G, 50W, 80S, 20H) Boosts recruit output and military growth.
Recruit Soldiers 2 AP, Gold = 5 x recruited, Food = 1 x recruited Recruits 5 + (Barracks level - 1) soldiers.
Release Soldiers 1 AP Disbands up to 5 soldiers per use.
Upgrade Army Level 2 AP + scaling Gold/Metal/Food/Water (150x/20x/15x/15x) Permanent combat multiplier increase.

Market Rules

Dynamic trading economy

  • Trades are instant and currently operate in 10-unit batches.
  • Buy/sell pricing scales with Market level.
  • Daily per-resource modifiers can move prices up or down.
  • Hourly buy cap scales from 100 units +20 per market level above 1.

Daily Checklist

Objective and reward loop

  • Checklist draws from recurring and level-aware task templates.
  • Each completed task grants +50 Gold and +5 AP.
  • Full completion bonus grants +100 Gold, +20 AP, and +50 of each material.
  • Repeatedly gathering the same resource applies a morale penalty.

Combat and Raids

Rank-bounded PvP pressure

  • Raid requirements: empire level 5+, 7 AP, and morale 35+.
  • Targets must be level 5+, not your own empire, and within 15 rank positions.
  • Raid power calculation includes level, morale multiplier, army size, and army level multipliers.
  • Alliance lookout defenses increase defender raid resistance.
  • Successful raids can steal Gold/materials and inflict defender losses.

Alliances

Governance and membership

  • Create alliance at level 10+ for 25,000 Gold.
  • Alliance cap is 5 empires; invites require exact empire name.
  • Only leaders can declare war, transfer leadership, kick members, and disband alliance.
  • Leaders cannot leave directly; transfer leadership or disband first.
  • Leaving/kick/disband applies a 3-day alliance join cooldown.

War Room

War operations and vote flow

  • Each alliance can engage in only one active war at a time.
  • Surrender passes only with strict majority vote (more than half).
  • Daily alliance check-in grants +5 Army, +5 Morale, and +20% gather bonus.
  • If all 5 members check in, everyone gets +10 AP and Gold based on empire level.
  • During war, kick actions require 3+ consecutive missed wartime check-ins.

Spy and Defense Operations

Alliance tactical operations

Gather Intel Sabotage Rob Start Riot
  • Spy ops are only available in active wars against your enemy alliance.
  • Spy AP cost is morale-sensitive, and success can be reduced by enemy spy defense bonuses.
  • Defense actions include patrols, battle plans, war rations, and increased lookouts.
  • Most defense actions are once per alliance per day; war rations are once per empire per day.

Messaging and Moderation

  • Private messages and alliance chat support reporting for moderation review.
  • Message interface uses conversation tabs, unread indicators, archive/restore, and thread controls.
  • Player-level block controls and private-message preference toggles are available in profile settings.