Season System
Seasonal progression and live countdown
- Xestopia runs in numbered seasons with active, paused, and archived states.
- The current season window is configured for 120 days.
- The in-game season indicator shows status and countdown with minute-level refresh cadence.
Core Loop
Empire growth, army tuning, and morale control
Empire Progression
- Gather resources and spend AP efficiently to scale infrastructure.
- Build Housing grants +15 population and can trigger level-ups.
- Empire ranking uses level, population, Gold, and total materials.
Army and Morale
- Recruit and release soldiers to match your economic tempo.
- Army Level upgrades increase combat multipliers up to level 20.
- Morale affects gathering efficiency and raid/war combat strength.
Action Costs
Empire management and military actions
| Action | Cost | Result |
|---|---|---|
| Gather Wood / Stone / Metal / Hemp | 1 AP, base gain 10 (morale/check-in adjusted) | Primary material generation for upgrades and trade. |
| Gather Water / Food | 2 AP, base gain 50 (morale/check-in adjusted) | High-volume sustain resources. |
| Build Housing | 3 AP + tiered resources (base: 100G, 24W, 20S, 14M, 6Wa, 5F, 3H) | +15 population and potential empire level-up. |
| Upgrade Market | Scaling AP/resources by market level (base: 5 AP, 150G, 40W, 40S, 20H) | Improves trade rates and hourly buy cap. |
| Enhance Barracks | Scaling AP/resources by barracks level (base: 5 AP, 150G, 50W, 80S, 20H) | Boosts recruit output and military growth. |
| Recruit Soldiers | 2 AP, Gold = 5 x recruited, Food = 1 x recruited | Recruits 5 + (Barracks level - 1) soldiers. |
| Release Soldiers | 1 AP | Disbands up to 5 soldiers per use. |
| Upgrade Army Level | 2 AP + scaling Gold/Metal/Food/Water (150x/20x/15x/15x) | Permanent combat multiplier increase. |
Market Rules
Dynamic trading economy
- Trades are instant and currently operate in 10-unit batches.
- Buy/sell pricing scales with Market level.
- Daily per-resource modifiers can move prices up or down.
- Hourly buy cap scales from 100 units +20 per market level above 1.
Daily Checklist
Objective and reward loop
- Checklist draws from recurring and level-aware task templates.
- Each completed task grants +50 Gold and +5 AP.
- Full completion bonus grants +100 Gold, +20 AP, and +50 of each material.
- Repeatedly gathering the same resource applies a morale penalty.
Combat and Raids
Rank-bounded PvP pressure
- Raid requirements: empire level 5+, 7 AP, and morale 35+.
- Targets must be level 5+, not your own empire, and within 15 rank positions.
- Raid power calculation includes level, morale multiplier, army size, and army level multipliers.
- Alliance lookout defenses increase defender raid resistance.
- Successful raids can steal Gold/materials and inflict defender losses.
Alliances
Governance and membership
- Create alliance at level 10+ for 25,000 Gold.
- Alliance cap is 5 empires; invites require exact empire name.
- Only leaders can declare war, transfer leadership, kick members, and disband alliance.
- Leaders cannot leave directly; transfer leadership or disband first.
- Leaving/kick/disband applies a 3-day alliance join cooldown.
War Room
War operations and vote flow
- Each alliance can engage in only one active war at a time.
- Surrender passes only with strict majority vote (more than half).
- Daily alliance check-in grants +5 Army, +5 Morale, and +20% gather bonus.
- If all 5 members check in, everyone gets +10 AP and Gold based on empire level.
- During war, kick actions require 3+ consecutive missed wartime check-ins.
Spy and Defense Operations
Alliance tactical operations
Gather Intel
Sabotage
Rob
Start Riot
- Spy ops are only available in active wars against your enemy alliance.
- Spy AP cost is morale-sensitive, and success can be reduced by enemy spy defense bonuses.
- Defense actions include patrols, battle plans, war rations, and increased lookouts.
- Most defense actions are once per alliance per day; war rations are once per empire per day.
Messaging and Moderation
- Private messages and alliance chat support reporting for moderation review.
- Message interface uses conversation tabs, unread indicators, archive/restore, and thread controls.
- Player-level block controls and private-message preference toggles are available in profile settings.